// Cube.h : Declaration of the CCube

#pragma once
#include "resource.h"       // main symbols

#include "GLObjects_i.h"

#if defined(_WIN32_WCE) && !defined(_CE_DCOM) && !defined(_CE_ALLOW_SINGLE_THREADED_OBJECTS_IN_MTA)
#error "Single-threaded COM objects are not properly supported on Windows CE platform, such as the Windows Mobile platforms that do not include full DCOM support. Define _CE_ALLOW_SINGLE_THREADED_OBJECTS_IN_MTA to force ATL to support creating single-thread COM object's and allow use of it's single-threaded COM object implementations. The threading model in your rgs file was set to 'Free' as that is the only threading model supported in non DCOM Windows CE platforms."
#endif

#include "gl/gl.h"
#include "gl/glu.h"

// CCube
class ATL_NO_VTABLE CCube :
	public CComObjectRootEx<CComSingleThreadModel>,
	public CComCoClass<CCube, &CLSID_Cube>,
	public IDispatchImpl<ICube, &IID_ICube, &LIBID_GLObjectsLib, /*wMajor =*/ 1, /*wMinor =*/ 0>
{
	float m_fRadius;
	float m_fOffsetX;
	float m_fOffsetY;
	GLfloat m_wAngleY;
	GLfloat m_wAngleX;
	GLfloat m_wAngleZ;
public:
	CCube()
	{
	}

	DECLARE_REGISTRY_RESOURCEID(IDR_CUBE)

	BEGIN_COM_MAP(CCube)
		COM_INTERFACE_ENTRY(ICube)
		COM_INTERFACE_ENTRY(IDispatch)
	END_COM_MAP()

	DECLARE_PROTECT_FINAL_CONSTRUCT()

	HRESULT FinalConstruct()
	{
		return S_OK;
	}

	void FinalRelease()
	{
	}

public:
	STDMETHOD(Init)(float fOffsetX, float fOffsetY, float fRadius);
	STDMETHOD(Draw)();
	STDMETHOD(Rotate)(int direction);
};

OBJECT_ENTRY_AUTO(__uuidof(Cube), CCube)
